Hello neighbor
Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure
out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every
move. Really enjoying climbing through that backyard window? Expect a bear trap
there.
Story
Spoilre alert
In Hello Neighbor, the player finds themselves
moving into a new house across the street from a mysterious neighbor who is
behaving in a paranoid manner and seems to be keeping a secret in his basement.
The player's task is to break into the neighbor's home and solve a series of
puzzles to gather the items needed to unlock and access his basement. As the
player explores the neighbor's house, they must not be spotted by the
mysterious neighbor, or they will be chased down, and if the player is not
quick enough to hide or escape, then they will be captured. The player can stun
the neighbor by throwing objects at him for an easier escape. If the player is
caught (or suffers a serious injury), they will be sent back to their own house
and will have to break in again. Upon starting again, the player must be more
careful, as the neighbor will deduce movements from the last attempt to set up
traps.[8] However,
the player can use the game settings to turn on "friendly" neighbor
mode, preventing the neighbor from setting these traps and causing him to be
less aggressive in his pursuits. However, he is still to be avoided at all
costs
The game is divided into four parts: Act 1, Act 2, Act 3, and
Act Finale. The game is played in a first-person perspective, and the
player must aim a reticle at certain objects to interact with them or
to throw or use a currently held item (for example, throwing a ball at a window
or aiming a crowbar at nails to remove them). Up to four items can be kept in
an inventory space. Items of the same kind cannot be stacked together in one
slot
Plot
The Peterson's house as it appears in Act 1.
A child named Nicky Roth is chasing a ball down the street
when he hears screams coming from his neighbor's house which belongs to
Theodore Peterson. Nicky goes to investigate and witnesses Mr. Peterson locking
someone in his basement. Nicky sneaks into the house, finds the key to the
basement, and enters. He finds that Mr. Peterson has converted his basement
into a makeshift underground dungeon, but finds no sign of any prisoner.
Mr. Peterson then chases Nicky and locks him up in the dungeon, thus beginning
Act 2. He manages to escape his cell and reach the surface, only to find that
Mr. Peterson has erected a massive fence around his property to prevent escape.
Nicky is forced to solve several puzzles to find a way to escape Mr. Peterson's
property. Once he crosses the fence, he flees back to his home, and Mr.
Peterson does not give chase.
During Acts 1 and 2, if Nicky is caught by Mr. Peterson
before he can finish his objectives, he will have vivid nightmares about Mr.
Peterson's past. These nightmares gradually reveal Mr. Peterson's backstory,
implying that he was once a happy family man. However, after his wife and
daughter were killed in two separate accidents, he became a recluse and, in his
grief, locked his son in the basement to prevent him from getting hurt. Mr.
Peterson's backstory is further explained in the book Hello Neighbor:
Missing Pieces and the prequel game Hello Neighbor: Hide and
Seek.
Years later, an adult Nicky is evicted from his
apartment and decides to return to his old family home. His childhood town
finally succumbed to its cruel fate. He finds the house in disrepair while Mr.
Peterson's home is also nothing but a pile of ruins. While inspecting the
ruins, Nicky is haunted by a dark shadow-like creature ("The Thing"),
and he returns to his home where he finds an old picture of himself as a child.
After answering the phone, Nicky sees the shadow monster again. Believing
he's hallucinating, he falls asleep as an act of self-therapy. He is
awoken by a child's scream and discovers Mr. Peterson's house is back, and more
surreal than before, due to his trauma. Nicky navigates the house and has
surreal experiences, such as learning to double jump by shrinking down and
trying to turn on the light that is far out of reach.
Eventually, he enters the basement, now older and more
surreal. When Nicky gets out of the basement, he finds himself trying to knock
down a giant Mr. Peterson to get inside a house on his back. After doing so, he
must protect a younger version of himself from an enormous dark shadowy figure
called "The Thing". Each time The Thing attacks and Nicky protects
his younger self, Nicky grows larger until he can fight The Thing. After The
Thing is defeated, Nicky sees Mr. Peterson in a small two-room house. When he
spots Nicky he runs in desperation towards the window as if to ask for help,
but then shrugs his shoulders and turns away with sadness. In the other room is
a much smaller Thing. Mr. Peterson has boarded the door up on his side and
placed a chair against it, which meant Mr. Peterson never overcame his fears.
The Thing is seen standing right by the door on the other side. Behind him is
another door with an exit sign above it.
It is implied throughout the events of the game that most of Act 3 and the Finale is a nightmare occurring in Nicky's head and that his escape from the house signifies him finally coming to terms with his kidnapping as a child at the hands of Mr. Peterson. However, Nikita Kolesnikov (the game's designer) confirmed that nothing in the game is a dream.
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